[000](void begin)
[001](void begin_random)
[002](void if)
[004](void set)
[005](boolean and)
[006](boolean or)
[007](long +)
[007](real +)
[007](short +)
[008](real -)
[008](short -)
[009](long *)
[009](real *)
[009](short *)
[010](long /)
[010](real /)
[010](short /)
[011](short min)
[012](short max)
[013](boolean =)
[015](boolean >)
[016](boolean <)
[017](boolean >=)
[018](boolean <=)
[019](void sleep)
[020](void sleep_forever)
[021](void sleep_until)
[022](void wake)
[024](actor_name(?) unit)
[024](unit_name unit)
[025](boolean not)
[026](short pin)
[027](void print)
[028](object_list players)
[029](void kill_volume_enable)
[030](void kill_volume_disable)
[031](void volume_teleport_players_not_inside)
[032](boolean volume_test_object)
[033](boolean volume_test_objects)
[034](boolean volume_test_objects_all)
[035](object_list volume_return_objects)
[036](object_list volume_return_objects_by_type)
[037](actor_name(?) list_get)
[038](short list_count)
[039](short list_count_not_dead)
[040](void effect_new)
[041](void effect_new_on_object_marker)
[042](void damage_new)
[043](void damage_object)
[045](void damage_players)
[046](void object_create)
[047](void object_create_clone)
[048](void object_create_anew)
[049](void object_create_containing)
[051](void object_create_anew_containing)
[052](void object_destroy)
[053](void object_destroy_containing)
[055](void object_destroy_type_mask)
[057](void object_hide)
[060](void object_set_function_variable)
[061](void object_clear_function_variable)
[062](void object_clear_all_function_variables)
[063](void object_dynamic_simulation_disable)
[064](void object_set_phantom_power)
[069](real object_get_health)
[070](real object_get_shield)
[073](actor_name(?) object_get_parent)
[074](void objects_attach)
[075](actor_name(?) object_at_marker)
[076](void objects_detach)
[077](void object_set_scale)
[078](void object_set_velocity)
[079](void object_set_velocity)
[080](void object_set_deleted_when_deactivated)
[083](short object_model_targets_destroyed)
[084](void object_damage_damage_section)
[085](void object_cannot_die)
[087](void garbage_collect_now)
[088](void garbage_collect_unsafe)
[090](void object_cannot_take_damage)
[091](void object_can_take_damage)
[092](void object_cinematic_lod)
[094](void object_cinematic_visibility)
[095](void object_uses_cinematic_lighting)
[096](void cinematic_lighting_set_primary_light)
[097](void cinematic_lighting_set_secondary_light)
[098](void cinematic_lighting_set_ambient_light)
[099](void objects_predict)
[100](void objects_predict_high)
[102](void object_type_predict_high)
[104](void object_type_predict)
[105](void object_teleport)
[107](void object_set_shield)
[109](void object_set_shield_stun_infinite)
[110](void object_set_permutation)
[111](void object_set_region_state)
[112](boolean objects_can_see_object)
[113](boolean objects_can_see_flag)
[114](real objects_distance_to_object)
[115](real objects_distance_to_flag)
[124](boolean random_range)
[124](long random_range)
[124](real random_range)
[124](short random_range)
[125](real real_random_range)
[127](void physics_set_gravity)
[128](void physics_set_velocity_frame)
[129](void physics_disable_character_ground_adhesion_forces)
[144](void texture_camera_set_object_marker)
[145](void texture_camera_off)
[146](void render_lights_enable_cinematic_shadow)
[185](void scenery_animation_start_loop)
[186](void scenery_animation_start_relative)
[190](short scenery_get_animation_time)
[193](void unit_set_active_camo)
[196](void unit_kill)
[197](void unit_kill_silent)
[198](boolean unit_is_emitting)
[199](short unit_get_custom_animation_time)
[200](void unit_stop_custom_animation)
[201](void custom_animation)
[202](void custom_animation_loop)
[203](void custom_animation_relative)
[204](void custom_animation_relative_loop)
[213](void unit_set_enterable_by_player)
[215](void unit_only_takes_damage_from_players_team)
[220](void unit_set_emotional_state)
[222](boolean unit_in_vehicle)
[223](boolean vehicle_test_seat_list)
[224](boolean vehicle_test_seat)
[227](void unit_exit_vehicle)
[228](void unit_set_maximum_vitality)
[229](void units_set_maximum_vitality)
[230](void unit_set_current_vitality)
[231](void units_set_current_vitality)
[232](void vehicle_load_magic)
[233](void vehicle_unload)
[237](actor_name(?) vehicle_driver)
[239](real unit_get_health)
[240](real unit_get_shield)
[242](boolean unit_has_weapon)
[247](void unit_doesnt_drop_items)
[248](void unit_impervious)
[250](void unit_add_equipment)
[251](void weapon_hold_trigger)
[252](void weapon_enable_warthog_chaingun_light)
[253](void device_set_never_appears_locked)
[254](void device_set_power)
[256](void device_set_position)
[257](real device_get_position)
[258](void device_set_position_immediate)
[259](real device_group_get)
[260](void device_group_set)
[261](void device_group_set_immediate)
[262](void device_one_sided_set)
[263](void device_operates_automatically_set)
[264](void device_closes_automatically_set)
[265](void device_group_change_only_once_more_set)
[266](void device_set_position_track)
[267](void device_set_overlay_track)
[268](void device_animate_position)
[269](void device_animate_overlay)
[275](void cheat_active_camouflage_by_player)
[277](void drop)
[281](void ai_dialogue_enable)
[284](actor_name(?) ai_get_object)
[284](object_list ai_get_object)
[285](object_list ai_get_unit)
[285](unit_name ai_get_unit)
[287](void ai_attach_units)
[290](void ai_place)
[291](void ai_place)
[292](void ai_place_in_vehicle)
[293](void ai_cannot_die)
[294](boolean ai_vitality_pinned)
[295](void ai_kill)
[296](void ai_kill_silent)
[297](void ai_erase)
[298](void ai_erase_all)
[299](void ai_disposable)
[302](void ai_set_deaf)
[303](void ai_set_blind)
[304](void ai_magically_see)
[305](void ai_magically_see_object)
[306](void ai_set_active_camo)
[307](void ai_suppress_combat)
[308](void ai_migrate)
[309](void ai_allegiance)
[311](void ai_braindead)
[313](void ai_disregard)
[314](void ai_prefer_target)
[315](void ai_teleport_to_starting_location_if_outside_bsp)
[316](void ai_renew)
[321](void ai_berserk)
[325](short ai_fighting_count)
[326](real ai_living_count)
[326](short ai_living_count)
[328](real ai_strength)
[329](short ai_swarm_count)
[330](real ai_nonswarm_count)
[330](short ai_nonswarm_count)
[331](object_list ai_actors)
[333](void ai_set_orders)
[334](real ai_spawn_count)
[334](short ai_spawn_count)
[335](ai object_get_ai)
[336](boolean ai_trigger_test)
[339](actor_name(?) ai_vehicle_get)
[339](object_list ai_vehicle_get)
[339](unit_name ai_vehicle_get)
[339](weapon_name ai_vehicle_get)
[340](actor_name(?) ai_vehicle_get_from_starting_location)
[340](object_list ai_vehicle_get_from_starting_location)
[340](unit_name ai_vehicle_get_from_starting_location)
[340](weapon_name ai_vehicle_get_from_starting_location)
[341](void ai_vehicle_reserve_seat)
[342](void ai_vehicle_reserve)
[343](void ai_vehicle_enter)
[344](void ai_vehicle_enter)
[345](void ai_vehicle_enter_immediate)
[347](void ai_enter_squad_vehicles)
[349](void ai_vehicle_exit)
[352](short ai_combat_status)
[353](void flock_start)
[354](void flock_stop)
[359](real ai_play_line)
[359](short ai_play_line)
[359](void ai_play_line)
[360](real ai_play_line_at_player)
[360](short ai_play_line_at_player)
[360](void ai_play_line_at_player)
[361](real ai_play_line_on_object)
[361](short ai_play_line_on_object)
[361](void ai_play_line_on_object)
[362](boolean ai_scene)
[362](void ai_scene)
[363](boolean ai_scene)
[365](void cs_run_command_script)
[366](void cs_queue_command_script)
[367](void cs_stack_command_script)
[370](boolean cs_command_script_running)
[371](boolean cs_command_script_queued)
[373](void cs_switch)
[378](void cs_fly_to)
[379](void cs_fly_to)
[380](void cs_fly_to_and_face)
[381](void cs_fly_to_and_face)
[382](void cs_fly_by)
[383](void cs_fly_by)
[384](void cs_go_to)
[385](void cs_go_to)
[386](void cs_go_by)
[388](void cs_go_to_and_face)
[389](void cs_start_to)
[390](void cs_go_to_nearest)
[391](boolean cs_moving)
[392](void cs_look)
[393](void cs_look_player)
[394](void cs_look_object)
[395](void cs_aim)
[396](void cs_aim_player)
[397](void cs_aim_object)
[398](void cs_face)
[399](void cs_face_player)
[400](void cs_face_object)
[401](void cs_move_in_direction)
[402](void cs_pause)
[403](void cs_shoot)
[404](void cs_shoot)
[405](void cs_shoot_point)
[406](void cs_vehicle_speed)
[407](void cs_grenade)
[408](void cs_jump)
[409](void cs_jump_to_point)
[415](void cs_custom_animation)
[416](void cs_stop_custom_animation)
[417](void cs_play_line)
[419](void cs_teleport)
[421](void cs_movement_mode)
[422](void cs_crouch)
[425](void cs_go_to_vehicle)
[426](void cs_set_behavior)
[428](void cs_deploy_turret)
[429](void cs_approach)
[430](void cs_start_approach)
[431](void cs_approach_player)
[432](void cs_start_approach_player)
[433](void cs_approach_stop)
[434](void cs_ignore_obstacles)
[435](void cs_turn_sharpness)
[437](void cs_vehicle_boost)
[438](void cs_abort_on_alert)
[439](void cs_abort_on_damage)
[440](void cs_abort_on_combat_status)
[441](void cs_enable_targeting)
[442](void cs_enable_looking)
[443](void cs_enable_moving)
[444](void cs_enable_dialogue)
[445](void cs_suppress_dialogue_global)
[447](void cs_force_combat_status)
[448](void cs_enable_pathfinding_failsafe)
[449](void camera_control)
[450](void camera_set)
[453](void camera_set_animation_relative)
[454](void camera_predict_resources_at_frame)
[455](void camera_predict_resources_at_point)
[459](real camera_time)
[459](short camera_time)
[460](void camera_set_field_of_view)
[468](difficulty game_difficulty_get)
[469](difficulty game_difficulty_get_real)
[470](void pvs_set_object)
[472](void pvs_clear)
[474](void player_enable_input)
[475](void player_disable_movement)
[476](boolean player_flashlight_on)
[478](void player_camera_control)
[479](void player_action_test_reset)
[481](boolean player_action_test_primary_trigger)
[482](boolean player_action_test_grenade_trigger)
[483](boolean player_action_test_vision_trigger)
[487](boolean player_action_test_melee)
[489](boolean player_action_test_accept)
[490](boolean player_action_test_cancel)
[499](boolean player0_looking_up)
[500](boolean player0_looking_down)
[501](void player_action_test_look_up_begin)
[502](void player_action_test_look_down_begin)
[503](void player_action_test_look_pitch_end)
[504](boolean player_action_test_lookstick_forward)
[505](boolean player_action_test_lookstick_backward)
[507](void map_reset)
[508](void switch_bsp)
[509](void switch_bsp_by_name)
[510](short structure_bsp_index)
[531](void texture_cache_flush)
[532](void geometry_cache_flush)
[552](void fade_in)
[553](void fade_out)
[554](void cinematic_start)
[555](void cinematic_stop)
[556](void cinematic_skip_start_internal)
[557](void cinematic_skip_stop_internal)
[558](void cinematic_show_letterbox)
[559](void cinematic_show_letterbox_immediate)
[560](void cinematic_set_title)
[563](void cinematic_subtitle)
[566](void game_won)
[568](void game_revert)
[569](boolean game_is_cooperative)
[570](boolean game_is_playtest)
[571](void game_can_use_flashlights)
[585](boolean game_safe_to_save)
[588](void game_save)
[589](void game_save_cancel)
[590](void game_save_no_timeout)
[591](void game_save_immediate)
[592](boolean game_saving)
[593](boolean game_reverted)
[595](void sound_impulse_predict)
[596](void sound_impulse_trigger)
[597](void sound_impulse_start)
[599](void sound_impulse_start_effect)
[602](real sound_impulse_language_time)
[602](short sound_impulse_language_time)
[603](void sound_impulse_stop)
[606](void sound_looping_start)
[607](void sound_looping_stop)
[610](void sound_looping_set_alternate)
[615](void sound_class_set_gain)
[623](void biped_ragdoll)
[624](void hud_cinematic_fade)
[630](void hud_show_training_text)
[631](void hud_set_training_text)
[632](void hud_enable_training)
[633](void player_training_activate_flashlight)
[635](void player_training_activate_stealth)
[638](void activate_team_nav_point_flag)
[639](void activate_team_nav_point_object)
[642](void deactivate_team_nav_point_flag)
[643](void deactivate_team_nav_point_object)
[652](void player_effect_set_max_rotation)
[653](void player_effect_set_max_rumble)
[654](void player_effect_start)
[655](void player_effect_stop)
[673](void time_code_show)
[674](void time_code_start)
[675](void time_code_reset)
[705](void cinematic_screen_effect_start)
[706](void cinematic_screen_effect_set_depth_of_field)
[707](void cinematic_screen_effect_set_crossfade)
[709](void cinematic_screen_effect_stop)
[711](void cinematic_set_far_clip_distance)
[726](void controller_set_look_invert)
[727](boolean controller_get_look_invert)
[750](void objectives_clear)
[751](void objectives_show_up_to)
[752](void objectives_finish_up_to)
[779](void play_credits)
[780](short bink_time)
[784](void data_mine_set_mission_segment)
[847](void interpolator_start)
[869](void weather_start)
[870](void weather_stop)
[871](void weather_change_intensity)
[873](void cinematic_clone_players_weapon)
[876](void ice_cream_flavor_stock)
[877](boolean ice_cream_flavor_available)
[878](void set_global_sound_environment)
[880](void game_save_cinematic_skip)
[881](void cinematic_outro_start)
[882](void cinematic_enable_ambience_details)
[884](void predict_model_section)
[885](void predict_structure_section)
[889](void rasterizer_bloom_override)
[892](void rasterizer_bloom_override_threshold)
[893](void rasterizer_bloom_override_brightness)
[901](void cache_block_for_one_frame)
[902](void sound_suppress_ambience_update_on_revert)
[906](void cinematic_lightmap_shadow_disable)
[907](void cinematic_lightmap_shadow_enable)